Andy Webb v Mark Chan (Tue 06 May 2025)
Match won by Mark Chan. Result: 4-11,9-11,7-11.
Starting level for
Andy Webb:
1,081, level confidence: 76%. Set manually.
Starting level for
Mark Chan:
965, level confidence: 80%. Set manually.
Andy Webb to win as he is currently playing
12% better than Mark Chan.
Mark Chan won all of the games and 62% of the points.
This
games result would be expected if he was better by around 55% or more.
This
points result would be expected if he was better by around 65% (PAR scoring).
These are weighted and combined to calculate that Mark Chan played
65% better than Andy Webb in this match.
Assuming that any level changes are shared between both players, for this result it looks like Mark Chan actually played at a level of
1,312 and Andy Webb at a level of
795. Without any damping, both players would need to be adjusted by 36% to match this result.
Factoring in the relative levels of confidence which allows players with low confidence in their levels to change more quickly, the adjustment for Mark Chan changes to +32% and Andy Webb changes to -34%.
After applying standard match damping, the adjustment for Mark Chan becomes +16.5% and for Andy Webb becomes -17%.
Apply match/event weighting of 50% for 'Street Boxes' so the adjustment for Mark Chan is +8.3% and for Andy Webb is -7.7%.
Apply limits to the amount of change for a single match which are based on player level, level confidence and time since last match so that Andy Webb is limited to -5% level change. In general a player's level won't go up by more than 10% or drop more than 5% if they've played in the last 7 days but those limits are relaxed if their previous match was further back.
Increase level confidence due to one more match played. Mark Chan: 90%, Andy Webb: 87%. Reduce level confidence based on how unexpected the result is. Mark Chan: 66%, Andy Webb: 64%.
Final level for Andy Webb:
1,030, level confidence: 64%.
Final level for Mark Chan:
1,045, level confidence: 66%.
Notes
- This calculation is done in two main parts; first work out the adjustment needed to match the results
and then apply damping. This means that levels should always be 'about right' but the time taken
to get there or the volatility is dependent on the damping.
- A level also has 'level confidence' which drops if players haven't played for a long time or have had
enexpected results. As low confidence levels adjust more quickly than high confidence levels, it allows
these players to find their level more quickly without impacting their opponent's level too much.
- Point scores are used as well as game scores for accuracy - particularly important for 3-0 results -
though we can work with game scores only too, albeit with more damping.
- Mismatched players are allowed for - you don't have to hammer your opponent. See explanation above
if this applies to this match.
- The section on damping is where we still have some options. We have recently made a change to damp
league matches more than tournament matches and box matches even more than that. This gives added
weight to the more important matches.
- There are occasional, very small adjustments made to all players to keep the averages constant which
are not covered here.
- You don't get a bonus just for winning - if you want to go up you have to play better
than expected against your opponent.
- We have spent more than 5 years fine tuning the level calculations based on tens of thousands of match results
and a great deal of feedback from players, team captains and coaches. It's the most usable and accurate
ranking system there is in any sport, let alone squash.
- For a more complete explanation of how levels are calculated (on which this system is based) see the help file
here.
- If you have thoughts/opinions on the above or any feedback on the way levels are calculated or updated,
please contact us.
We welcome all feedback, although we are keen squash players ourselves and would pefer to be on-court than
in front of a screen so please be patient and please do try to see if your question has already been
answered on the help page. We are unable to
answer questions about hard anyone played in their match - we only get to see the results - and if your
level didn't increase as expected please make sure you've looked at the above explanation before
contacting us. If you want to go up the levels, train harder, listen to your coach and win more points.
Or just be incredibly talented!